You Again Enter the World of Survival Horror

Video game and media franchise

Resident Evil
Resident Evil logo

Biohazard logo

Created past Shinji Mikami
Tokuro Fujiwara
Original work Resident Evil (1996)
Owner Capcom
Impress publications
Novel(s) Novel listing
Comics Comic list
Films and television
Film(southward)
  • Live-action serial
  • Blithe film list
Idiot box series Television list
Games
Video game(s) Game listing
Official website
game.capcom.com/residentevil/

Resident Evil , known in Nippon every bit Biohazard ,[a] is a Japanese horror video game series and media franchise created past Capcom. It consists of survival horror, third-person shooter, and first-person shooter games. The franchise has expanded into a alive-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise.

The first Resident Evil was created by Shinji Mikami and Tokuro Fujiwara and released for the PlayStation in 1996.[1] [two] Information technology is credited for defining the survival horror genre and returning zombies to pop civilisation. With Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.[3] Resident Evil 7: Biohazard (2017) moved the serial to a outset-person perspective.

Resident Evil is Capcom's best-selling video game franchise, with 123 million units sold worldwide every bit of December 2021. It is the all-time-selling horror game series, in addition to the pic adaptations being the highest-grossing alive-action video game film series, making Resident Evil the highest-grossing franchise in the horror and zombie genres.

History [edit]

Release timeline
1996 Resident Evil
1997
1998 Resident Evil 2
1999 Resident Evil 3: Nemesis
2000 Resident Evil Survivor
Resident Evil – Code: Veronica
2001 Resident Evil Survivor two – Code: Veronica
Resident Evil Gaiden
2002 Resident Evil (remake)
Resident Evil Zero
2003 Resident Evil: Dead Aim
Resident Evil Outbreak
2004 Resident Evil Outbreak: File #2
2005 Resident Evil four
2006 Resident Evil: Deadly Silence
2007 Resident Evil: The Umbrella Chronicles
2008
2009 Resident Evil 5
Resident Evil: The Darkside Chronicles
2010
2011 Resident Evil: The Mercenaries 3D
2012 Resident Evil: Revelations
Resident Evil: Operation Raccoon City
Resident Evil vi
2013
2014
2015 Resident Evil: Revelations 2
2016 Umbrella Corps
2017 Resident Evil 7: Biohazard
2018
2019 Resident Evil ii (remake)
2020 Resident Evil three (remake)
Resident Evil: Resistance
2021 Resident Evil Hamlet
2022 Resident Evil RE:Poetry

The development of the kickoff Resident Evil, released as Biohazard in Nippon, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara'due south 1989 game Sweetness Home.[iv] [5] When in tardily 1994 marketing executives were setting upward to release Biohazard in the United states of america, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, too as a New York hardcore punk band called Biohazard. A contest was held among company personnel to cull a new name; this competition turned upwards Resident Evil, the name under which information technology was released in the west.[6] Resident Evil made its debut on the PlayStation in 1996 and was afterwards ported to the Sega Saturn.

The showtime entry in the serial was the start game to be dubbed a "survival horror", a term coined for the new genre it initiated,[7] and its critical and commercial success[8] led to the production of two sequels, Resident Evil two in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In add-on, ports of all three were released for Microsoft Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed past ports of Resident Evil two and Resident Evil iii: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica 10.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Weep, serial' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[nine] The next iii games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, every bit well as Resident Evil 4 (2005)—were all released initially every bit GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation two, and Wii.

A trilogy of GunCon-uniform light gun games known as the Gun Survivor series featured beginning-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC just received mediocre reviews.[10] The subsequent games, Resident Evil Survivor two – Code: Veronica and Resident Evil: Dead Aim, fared somewhat meliorate.[11] Dead Aim is the fourth Gun Survivor game in Japan, with Gun Survivor 3 existence the Dino Crunch spin-off Dino Stalker. In a similar vein, the Chronicles serial features first-person gameplay, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[12] Also in 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the all-time selling game of the franchise despite mixed fan reception.

Resident Evil Outbreak is an online game for the PlayStation ii, released in 2003, depicting a series of episodic storylines in Raccoon Metropolis ready during the same menstruation equally Resident Evil ii and Resident Evil iii: Nemesis. Information technology was the first in the series and the start survival horror title to feature cooperative gameplay.[thirteen] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a urban center located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued past the United states government. The boondocks served as a critical junction for the series' progression as one of the chief catalysts to Umbrella'due south downfall and the entry point for some of the series' most notable characters.

Resident Evil Gaiden is an activeness-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil serial in Japan. Some of these mobile games accept been released in North America and Europe through T-Mobile. At the Sony press briefing during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[xiv] [fifteen] [sixteen] described as an all-new championship being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[17] [18]

Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which was developed by Slant Half-dozen Games for the PlayStation iii, Xbox 360 and Microsoft Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.[19] In October of the same year, the next numbered entry in the primary series, Resident Evil half-dozen, was released to mixed reviews,[20] but enthusiastic pre-order sales.[21]

In 2013, producer Masachika Kawata said the Resident Evil franchise would render to focus on elements of horror and suspense over action, calculation that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more than popular, mainstream games. At the same time, I retrieve nosotros need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to come across fan's needs."[22] Resident Evil: Revelations 2, an episodic game set betwixt Resident Evil 5 and Resident Evil six, was released in March 2015. A poorly-received team-based multiplayer game set in the serial' universe, Umbrella Corps, was released in June 2016.[23]

Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in Jan 2017.[24] [25] Fix in a dilapidated mansion in Louisiana, the game uses a showtime-person perspective and returns to the serial' survival horror roots.[26] [27] Dissimilar Resident Evil five and Resident Evil 6, the gameplay emphasizes horror and exploration over action.[28] [29]

A remake of Resident Evil 2 was released for the PlayStation 4, Windows, and Xbox One on Jan 25, 2019. It uses the RE Engine, which was besides used for Resident Evil 7.[xxx] The remake outsold the original game inside a year, selling over five million copies.[31] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil three. It was released on April iii, 2020, alongside Resident Evil: Resistance, a team-based online multiplayer game previously announced as Project Resistance.[32] [33]

Resident Evil Village, released on May seven, 2021, is a direct sequel to Resident Evil 7: Biohazard, ready in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from Resident Evil iv.[34] [35] The game also marks the franchise'south debut on PlayStation v and Xbox Series 10/South.[36]

Story [edit]

Earlier installments in the franchise primarily concerns a group of people who boxing against the Umbrella Corporation, a pharmaceutical company which develops the T-virus and other mutagens for their cloak-and-dagger "bio-organic weapons" inquiry. The mutagens can transform humans into zombies as well as mutate other animals and plants into horrifying monsters.[37]

The original game and many franchise entries are set in and around Raccoon City, a fictional midwestern American city. The city and its outlying areas house several bioengineering laboratories belonging to the Umbrella Corporation, which develop viruses intended for use in biological warfare. 1 of the laboratories, unnamed throughout the video game series and referred to as "The Hive" in the film adaptations, is located underneath Raccoon Metropolis and is where the T-virus is developed. Equally Umbrella'due south mutagen testing grows in scale and the virus has leaked into Raccoon City, STARS officers and other characters fight through the monsters ravaging the city to investigate Umbrella'southward involvement in the disaster. Raccoon Urban center is ultimately destroyed by a thermobaric missile strike initiated past the United states government to comprise the viral outbreak.[38] An ensuing regime investigation leads to Umbrella's downfall. However, the proliferation of Umbrella's biological weapons and viruses leads to other outbreaks across the globe. The protagonists of each subsequent entry continue to fight new factions that engage in bio-terrorism and too face new types of creatures.[37]

Several major characters are members of Raccoon Metropolis'south law tactical unit, STARS, including Chris Redfield, Jill Valentine, and Rebecca Chambers. The head of the STARS department is Albert Wesker, who also secretly works for Umbrella and is a chief adversary in the series. Other notable characters of the franchise include police officeholder and later United states of america special agent Leon Due south. Kennedy, Chris' sister Claire Redfield, corporate spy Ada Wong, and systems engineer Ethan Winters.

Gameplay [edit]

The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[39]

Tank controls [edit]

The start game introduced a command scheme that the player community has come up to refer to every bit "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the role player graphic symbol, rather than relative to the fixed virtual photographic camera from which the player views the current scene.[xl] Pressing up (for instance on a D-pad, analog stick, or cursor movement keys) on the game controller moves the graphic symbol in the management being faced, pressing downwardly backpedals, and left and right rotates the character.[twoscore] This tin can feel counter-intuitive when the character is facing the camera, as the controls are substantially reversed in this country. This differs from many 3D games, in which characters motion in the management the actor pushes the controls from the perspective of the photographic camera.[40] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[41]

While the showtime iii entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and contrivance command that, co-ordinate to GameSpot, "hinted at a new direction that the series would go in." Later games in the serial, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the commencement-person perspective.

Third-person shooter gameplay [edit]

Resident Evil four saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented past an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[41] The side by side 2 games in the franchise furthered the activity-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first fourth dimension, fully abandoning the series' signature tank controls.[41]

First-person gameplay and VR [edit]

Resident Evil 7 is the first master Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[41] The eighth main-series game, Resident Evil Hamlet, too features a first-person perspective.[42] A VR version of Resident Evil four was released on the Oculus Quest 2 on October 21, 2021.[43]

Other media [edit]

The Resident Evil franchise features video games and tie-in merchandise and products, including various alive-action and blithe films, comic books, and novels.

Films [edit]

Live-action films [edit]

The live-activeness film series logo

From 2002 to 2016, vi live-action Resident Evil films were produced, all written and produced past Paul W. S. Anderson. The films practice not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-activeness film serial has made over $1 billion worldwide.[44] They are, to date, the but video game adaptations to increase the amount of money made with each successive film.[45] The series holds the record for the "Most Live-Activity Film Adaptations of a Video Game" in the 2012 Guinness Earth Records Gamer'due south Edition, which as well described it as "the nigh successful pic serial to exist based on a video game."[xiii]

A reboot, Resident Evil: Welcome to Raccoon Urban center, was released on Nov 24, 2021, with Johannes Roberts as writer/director.[46]

Blithe films [edit]

The kickoff reckoner blithe picture for the franchise was Biohazard 4D-Executer. It was a curt 3D film produced for Japanese theme parks[47] and did not feature any characters from the game.

Starting in 2008, a serial of feature-length computer blithe films has been released. These films take place in the same continuity with the games of the series, and characteristic characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield and Rebecca Chambers.[48] [49] [50]

Television [edit]

Constantin Picture was in development of a Resident Evil animated serial in 2005, intended every bit a spin-off of Resident Evil: Apocalypse which would continue Alice and Jill'southward adventures in the event Sony turned down work on a tertiary film. When Resident Evil: Extinction was greenlit, this project was abandoned. A second endeavor at a Goggle box series arose in 2014; attributable to a deterioration in Constantin's relationship with Sony Pictures over the counterfoil of Mortal Instruments: City of Ashes and Sony Pictures Boob tube'south disinterest in the Shadowhunters series, Constantin began shopping around for alternating financiers with the intention information technology brainstorm production post-obit the release eof Resident Evil: The Terminal Chapter.

Piece of work renewed on the television show project in late 2022 following the cancellation of Shadowhunters, with Constantin approaching Netflix to finance the film, with production outsourced to Moonlighting Picture show, their South Africa partner on The Terminal Chapter. The series was formally announced in 2020, having been greenlit as an eight episode series with each episode one hour in length.[51] Andrew Dabb was hired as Showrunner alongside a number of other Netflix projects. Due to delays brought on by the Coronavirus pandemic, production was delayed eight months and took identify from February-July 2021.

The story makes heavy utilize of flashbacks, set in both 2022 and 2036. The 2022 plotline involve 14-twelvemonth-erstwhile one-half-twins Jade and Billie Wesker moving to New Raccoon City. They come up to realize that their father may be concealing dark secrets, both that could destroy the world and reveal their true origins. The 2036 plotline takes place in a post-apocalyptic wasteland, where Umbrella's T-virus has spread across the world, mutating wild animals and half-dozen billion human victims, called "Zeroes", leaving behind a mere 15 million uninfected refugees. Information technology follows Jade, now xxx, in her efforts to survive in this world.[52] [53] The series is scheduled to premiere on July fourteen, 2022.[54]

A CG anime series, subtitled Infinite Darkness, starring Resident Evil ii protagonists Leon S. Kennedy and Claire Redfield,[55] was released on July 8, 2021[56] on Netflix.[55]

Merchandise [edit]

Resident Evil theme restaurant

Over the years, various toy companies have caused the Resident Evil license, with each producing their ain unique line of Resident Evil activeness figures or models.[57] These include, but are non limited to, Toy Biz,[58] Palisades Toys, NECA, and Hot Toys.

Tokyo Marui likewise produced replicas of the guns used in the Resident Evil series in the class of gas accident-dorsum airsoft guns. Some models included the STARS Beretta featured in Resident Evil 3, and the Desert Eagle in a limited edition that came with other memorabilia in a wooden instance, along with the Gold Lugers from Code: Veronica and the "Samurai Border" pistol from the Resident Evil remake. Other merchandise includes an energy potable called "T-virus Antidote."

Resident Evil Athenaeum is a reference guide of the Resident Evil series written past staff members of Capcom. It was translated into English and published past BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Naught, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Code: Veronica. The principal plot analysis too contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. A second Archives volume was later released in December 2011 and covers Resident Evil 4, Resident Evil 5, the new scenarios detailed in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, and the 2008 CGI movie, Resident Evil: Degeneration. The 2nd Archives volume was besides translated by Capcom and published by BradyGames.

A Resident Evil theme restaurant chosen Biohazard Buffet & Grill S.T.A.R.South. opened in Tokyo in 2012.[59] Halloween Horror Nights 2013, held at Universal Orlando, featured a haunted house titled Resident Evil: Escape from Raccoon City, based on Resident Evil 2 and Resident Evil three: Nemesis.[threescore]

Novels [edit]

The get-go Resident Evil novel was Hiroyuki Ariga's novella Biohazard: The Beginning, published in 1997 as a portion of the book The Truthful Story of Biohazard, which was given away every bit a pre-order bonus with the Sega Saturn version of Biohazard. The story serves as a prelude to the original Resident Evil, in which Chris investigates the disappearance of his missing friend, Baton Rabbitson.

South. D. Perry has written novelizations of the first v games, too as two original novels taking place between games. The novels ofttimes take liberties with the games' plot by exploring events occurring exterior and beyond the games. This often meant that the games would later contradict the books on a few occasions.[61] One notable improver from the novels is the original grapheme Trent, who frequently served as a mysterious backside-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.[62] Perry's novels, particularly The Umbrella Conspiracy, also alluded to events in Biohazard: The Kickoff, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of Resident Evil: Retribution and its respective novelization.

In that location are a trilogy of original Biohazard novels in Nippon. Hokkai no Yōjū ( 北海の妖獣 , lit. "The Strange Animal of the North Sea") was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, To the Liberty by Sudan Kimura and Rose Blank by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006.

Novelizations of iii of the six Paul Anderson films; Genesis, Apocalypse, and Extinction, were written past Keith DeCandido. Afterlife did not receive a novelization due to Capcom's decision to discontinue working with Pocket Books, who had been their master source of publishing books upward to that point, Capcom would later make Titan Books their master publisher going forth. Retribution was written by John Shirley, while The Final Chapter was written by Tim Waggoner. Genesis was published over 2 years subsequently that film's release and coincided with the publication of Apocalypse, Genesis being marketed as a prequel to Apocalypse, while the Extinction novel was released in tardily July 2007, two months earlier the film's release. The Final Chapter was published in Dec 2022 alongside the picture's theatrical release. There was also a Japanese novelization of the showtime film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote 2 novels based on the game Resident Evil: The Umbrella Chronicles. The books are a 2-office direct novelization of the game and are published in Japanese and German language but. The first novel, titled Biohazard: The Umbrella Chronicles Side A in Japan and Resident Evil: The Umbrella Chronicles one in Germany, was released on December 22, 2007. The 2d novel, titled Biohazard: The Umbrella Chronicles Side B in Japan and Resident Evil: The Umbrella Chronicles 2 in Frg, was published in January 2008.

Comics [edit]

In 1997, Marvel Comics published a single-event prologue comic based on the original Resident Evil, released through a promotional giveaway alongside the original PlayStation game.

In 1998, WildStorm began producing a monthly comic volume series based on the first ii games, titled Resident Evil: The Official Comic Magazine, which lasted five bug. The first iv issues were published by Image, while Wildstorm themselves published the fifth and final effect. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond Resident Evil 2 (the latest game during the series' publication) and thus were contradicted by later on games. Wildstorm also published a 4-result miniseries titled Resident Evil: Burn down & Ice, which depicted the ordeal of Charlie Squad, a tertiary STARS squad created specifically for the comic. In 2009, Wildstorm reprinted Fire & Ice in a trade paperback collection.[63]

In Hong Kong, there has been officially licensed Biohazard manhua adaptations of Biohazard 0 by publisher Yulang Group, Biohazard two by Kings Fountain, Biohazard iii Supplemental Edition past Cao Zhihao and, Biohazard 3, and Code: Veronica by Lee Chung Hing published by Tinhangse Publishing. The latter was translated into English language and distributed by Wildstorm as a series of four graphic novel collections.

In 2009, Wildstorm began publishing a comic book prequel to Resident Evil v, titled Resident Evil, which centers around ii original members of the BSAA named Mina Gere and Vacation Sugarman. Written by Ricardo Sanchez and illustrated past Kevin Sharpe and Jim Clark, the first effect was published on March 11, 2009. On November 11, 2009, the tertiary issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.[64]

Plays [edit]

In the summertime of 2000, Bioroid: Year Zero was performed in Japan. It was a musical horror-comedy only took the perspective of the infected. Super Eccentric Theater put on the product under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.[65]

Biohazard The Stage was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Commonwealth of australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Amusement, under supervision from Capcom.[66]

The following year, Musical Biohazard ~Voice of Gaia~ was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.[67]

Biohazard the Feel was the 2nd Resident Evil play produced past Avex Alive Creative and Ace Crew Entertainment. The story is fix in 2022 and follows a cast of thirteen survivors who were abducted and woke upward in a mansion during an outbreak.[68]

Reception and legacy [edit]

Most of the games in the prominent Resident Evil series take been released to positive reviews. Some of the games, near notably Resident Evil, Resident Evil 2 and Resident Evil iv, take been bestowed with multiple Game of the Year honors and oftentimes placed on lists of the best video games ever made.

In 1999, Next Generation listed the Resident Evil series as number 13 on their "Top l Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."[69] In 2012, Complex ranked Resident Evil at number 22 on the list of the best video game franchises.[70] That same year, G4tv called it "ane of the most successful series in gaming history."[71]

Commercial performance [edit]

As of September thirty, 2021, the series has sold 120 1000000 units worldwide.[72] The first 2 Resident Evil games had collectively sold approximately eleven million units worldwide by March 1999.[73] Past early on 2001, the series had sold 17 million units worldwide, earning more than $600 million.[74] By 2011, it had sold well-nigh 46 million units and was estimated to have grossed at to the lowest degree more $1.3 billion in video game sales.[75] [76] It is recognized by Guinness Globe Records as the best-selling survival horror series, with Resident Evil 5 the acknowledged survival horror game, as of 2016[update].[77] 7 of the superlative 10 all-time-selling horror games in Northward America are Resident Evil titles, with Resident Evil v the acknowledged horror game, as of 2019[update].[78]

The Resident Evil motion picture adaptations also went on to get the highest-grossing film series based on video games by 2012.[79] By 2011, the films had grossed over $600 million at the box function, bringing the franchise'southward estimated revenue to at least more than $1.9 billion in combined video game sales and box part gross upwardly until then.[75] [76] Every bit of 2020[update], the films take grossed more than $1.3 billion in box role and habitation video sales.[lxxx] The success of the video games and films accept made Resident Evil the highest-grossing franchise in the horror[81] and zombie genres.[75] [76]

Cultural touch [edit]

GameSpot listed the original Resident Evil every bit i of the fifteen most influential video games of all time. It is credited with defining and popularizing the survival horror genre of games. It is also credited with taking video games in a cinematic direction with its B-movie manner cutting-scenes, including alive-activity full-motion video (FMV) footage. Its live-action opening, nevertheless, was controversial; it became one of the showtime action games to receive the "Mature 17+" (Grand) rating from the Amusement Software Rating Board (ESRB), despite the opening cutscene beingness censored in Northward America.[82]

The Resident Evil franchise is credited with sparking a revival of the zombie genre in popular culture, leading to a renewed interest in zombie films during the 2000s.[83] [84] Resident Evil also helped redefine the zombie genre,[85] playing an of import part in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.[86] According to Kim Newman in the book Nightmare Movies (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games Resident Evil and The House of the Expressionless.[87] George Romero, in 2013, said it was the video games Resident Evil and House of the Expressionless "more than anything else" that popularised his zombie concept in early 21st-century popular culture.[88] [89] In a 2022 interview with Huffington Mail service, screenwriter-director Alex Garland credited the Resident Evil series as a primary influence on his script for the horror movie 28 Days Later (2002), and credited the first Resident Evil game for revitalizing the zombie genre.[84] Screenwriter Edgar Wright cited Resident Evil ii every bit a master influence on his zombie comedy film Shaun of the Dead (2004),[90] with the film's star and co-author Simon Pegg too crediting the first game with starting the zombie revival in pop culture.[83] The Walking Dead comic volume creator Robert Kirkman cited Resident Evil as his favorite zombie game,[91] while The Walking Dead television receiver serial director Greg Nicotero credited Resident Evil and The Firm of the Expressionless with introducing the zombie genre "to a whole generation of younger people who didn't grow up watching Nighttime of the Living Expressionless and Dawn of the Dead."[92]

Additionally, the first Resident Evil film adaptation also contributed to the revival of zombie films, with the success of the movie and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such equally the video game movie adaptation House of the Dead (2003), the remake Dawn of the Dead (2004) and Romero'southward Land of the Dead (2004).[93] The Resident Evil films, 28 Days After and the Dawn of the Dead remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original Dawn of the Expressionless (1978).[94] They were followed past other zombie films such as 28 Weeks Later (2007), Zombieland (2009), Cockneys vs Zombies (2012), and World State of war Z (2013), equally well as zombie-themed graphic novels and television shows such every bit The Walking Dead and The Returned,[83] and books such as World War Z (2006), Pride and Prejudice and Zombies (2009) and Warm Bodies (2010).[95] The zombie revival trend was popular across different media upwardly until the mid-2010s.[83] Since then, zombie films have declined in popularity during the tardily 2010s,[95] merely zombie video games have remained popular, as seen with the commercial success of the Resident Evil 2 remake and Days Gone in 2019.[96]

Come across also [edit]

  • Genetic engineering in fiction
  • List of fictional diseases
  • Listing of zombie video games
  • Dino Crisis, another horror serial by Capcom
  • Devil May Cry, another series past Capcom, initially conceived as the fourth title in the series
  • Onimusha, another series by Capcom with similar gameplay, initially conceived as a spin-off
  • The Evil Within, other horror game made by Shinji Mikami

Notes [edit]

  1. ^ Japanese: バイオハザード, Hepburn: Baiohazādo

References [edit]

  1. ^ "The Homo Who Made Ghosts'northward Goblins: Tokuro Fujiwara Interview". Continue. Vol. 12. 2003. Archived from the original on March vii, 2018. Retrieved Baronial 4, 2016.
  2. ^ "Shinji Mikami, " Resident Evil " et la source du jeu d'horreur". Le Monde (in French). October x, 2014.
  3. ^ Kaszor, Daniel (Dec 30, 2009). "Decade in Review: The most influential video games since Y2K". National Post. Canada. Archived from the original on June 9, 2010. Retrieved January 24, 2010.
  4. ^ Resident Evil Creator Shinji Mikami Reflects on the Serial' Roots, GameSpot (March 22, 2016)
  5. ^ Time Machine: Sugariness Dwelling, Computer and Video Games
  6. ^ "GR Asks: Why was Biohazard renamed Resident Evil?". GamesRadar+. April 8, 2009.
  7. ^ Justin Speer and Cliff O'Neill. "The History of Resident Evil". GameSpot. Archived from the original on September six, 2008. Retrieved Apr 17, 2009.
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External links [edit]

  • Official website
  • BioHazard / Resident Evil series at MobyGames

albertsinvuld.blogspot.com

Source: https://en.wikipedia.org/wiki/Resident_Evil

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